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Forums New posts Search forums. What's new New posts Latest activity. Members Current visitors. Log in Register. Search titles only. Search Advanced searchβ¦. New posts. Search forums. Log in. Home Forums SolSector. For a better experience, please enable JavaScript in your browser before proceeding. Tractor beam craziness.
Thread starter Unregistered Start date Feb 5, Unregistered Guest. I've been up all night. Question though: I seem to be able to tractor in Tarsus ships with my Galaxy. This makes missions against pirates or retros WAY too easy. Is this supposed to happen? Also, I was messing around with the definition files and discovered that if you are flying a Paradigm, you can gobble up jump points with a t-beam.
Finally, if I make the basic Talon buyable, two things happen: 1 I can release the Talons I gobble up, and when I do they are on my side; 2 If I try to fly a Talon, I get the same rep as a pirate while I am in it.
Would be kinda cool to have, say, a drayman with a big tractor beam and a gaping maw and eat up light fighters like this, though MamiyaOtaru Spaceman. Which version are you using? You shouldn't be able to trctor in ships with a galaxy. If you were able to carry smaller ships, be it due to a bug, or a hypothetical future situation where you could buy a drayman , ejecting them causes them to act as wingmen, yes. That is an intended behaviour in Vegastrike, but one which will not normally be seen in Privateer.
Flying a Talon with pirate markings adjusting your rep: intended. Also won't happen normally. Sucking up jump points: not intended, but won't be an issue in normal gameplay. Basically, if you edit game files weird things will happen.